The basis for this will be a modern interior set for a typical home, Inluding A tiles and a B and C tileset with basic furniture and clutter.īuilding on these, I will design small-ish "rooms", following a more specific theme. I try to make a bunch of interior MV tilesets in a consistent style but with varying themes and settings. Since I tend to go overboard with big new tileset ideas, I have come up with a plan to structure my ideas in smaller units that incrementally build upon another. So, I have decided to start making a new little tile collection in MV. But I was still itching to try out different styles and those 48x48 tile dimensions certainly are a lot of fun, too. I havent updated here in a while, since I mostly prefer working with XP. So, lets start out with a few modern NPC characters Most of the clothes below have options for the other body parts as well, so if you see a character that you would like with a different body type, some clothes from another character or with other colours, just drop me a message and I can pretty easyily change things around and create a custom character (or if you'd like to experiment with the parts yourself, I am happy to share the layers with you guys). So, this is the first batch of charsets that came out of it. It's a slow process, but with each new piece, the variety of combinable sprites increases. The main challenge is making it all compatible with each other and then having matching clothing options for each body part combination. For example, there are thin arms and buff arms, there is a lean, muscular torso or a thicker one, you can use broad hips or smaller hips, small boobs, bigger boobs or no boobs and so on. I have basically divided the body into different parts and added variable options to most of them. This template that I have been working on is supposed to be a little more flexible than just male/female bases. So, I have been working on some character templates lately, because animating each character individually does take a lot of time (though it does have its advantages, too). He goes well with that summoning pentagram I posted before. HOWEVER, I could reformate most of my charsets, so get yourself ready for my quirky little creatures!įirst off, a little demon with a little hovering idle animation. And I don't really have the motivation for that. Some of my assets (such as my animated 4 directional raft) would require me to redraw considerable parts of the animation completely to make them work with just 3 frames. This is due to the reduction of frames in a walk cycle from 4 (XP) to 3 (MV). Unfortunately, there are also some that I am unable to convert without considerable loss of quality. There are some more that I have not come around to convert yet (such as my giant stone face statue), which you will find in one of the next updates. Since I usually make chars taller than the XP default size, they should also work quite well in a 48x48px tile surrounding. Hi guys! I have a few new assets for you!įirst of all I went ahead and converted some of my Charsets that I had made for RMXP to work with MV, too. So, that out of the way, here come the assets: if you finish a project that includes one of my assets, I would appreciate a free copy.you must not present them as your own assets.you must credit me ("Sevarihk" or Aurora").repost my assets in other forums or posts, as long as you give credit in your post and add a link back to this thread or my homepage (or any other original post by me where you found the assets).edit, recolour and combine with other assets to your heart's content.use the assets in non-commercial or commercial projects.use all of the assets in this thread for free.So first off, to get the obligatory terms out of the way: So I hope as I continue making those, and my collection grows, it becomes a viable alternative at least for small projects.ĮDIT: by the way, all of my assets are original works by me, so no RTP or other stuff included, which means that there are no restrictions as to which Maker versions or other engines you can use it in. I know, this makes using them harder, as they will most probably stand out in a project that uses RTP resources, but I have made it my mission to provide some unique assets in a fesh style. As you will see, the styles I like to choose are very different from the RTP look. I have been working on creating original pixel art (and drawn sprites) for quite a while now. If you are looking for similar stuff, there is also my XP Thread and my general Thread. This is my collection of original assets made for RPG Maker MV.
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